PS1 ERA
~180K polygons / sec
No floating-point math. Vertices snapped to an integer grid, so models wobbled. Textures warped because there was no perspective correction. Fog hid the draw distance. Every "flaw" is now a signature.
- ▪ Vertex jitter & texture warping
- ▪ 256×224 output, heavy dithering
- ▪ Flat shading, zero anti-aliasing